I'm a UK-based composer specialising in melody-driven music in modern, instrumental/orchestral and retro styles (and sometimes a combination of those!)
I've been writing music now for over 25 years.
I have personal game projects, and since 2014 I have been taking on composing work.
As of 2017 I have made a career change enabling me to work as a composer part-time.
Why Should You Consider Me?
If you're making a small to medium-sized game (approx. 30 minutes of music or less), and want memorable music that will leave people humming as they walk down the street,
drop me an email.
Why 'small to medium-sized' games? I work as a composer part-time, and so small to medium-sized projects are usually the easiest to accommodate. But I'm certainly willing to consider larger, longer term projects, so if you think I'm right for you then please
get in touch.
I strive to be very easy to work with, and I love to collaborate with people on great games projects and help them to make them the best they can be. If that sounds good to you,
we should talk.
Most commonly I charge a very reasonable per-minute rate which varies depending on the requirements of the project. This includes unlimited revisions of drafts/concepts to ensure that we find a sound that we're both truly happy with.
Other kinds of rate including reduced fees in exchange for a revenue-share are also possible and considered on a project-by-project basis.
Work For Hire v.s. License
I prefer to work out a licence deal where you have exclusive, perpetual rights to use the music in your game, but I retain copyright and right to independently sell the soundtrack (subject to agreement on artwork, packaging, etc)
For an increased rate I am happy to consider work for hire as an option, provided appropriate credit is given. Willingness to negotiate a reasonable revenue-share for soundtrack sales will make this option more agreeable.